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When you get that balance right, thrilling the hardcore and letting the ungifted join in, you're onto something pretty big. Killing someone who's nearing a kill streak or who's recently killed you or a teammate using a variety of weapons - all these things offer an XP boost and awards that can lend even the worst player a sense of dignity. In the potentially intimidating world of online shooters, MW2 tries to be friendly, offering bonuses for every notable situation. This is connected to Accolades - end-of-game awards given to those with high kill-to-death ratios, or who've done good at protecting their flag. Now you unlock emblems through a separate achievements system.
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Now, you don't just get to show off with a badge that proves you've voluntarily given up your top-level soldier 10 times, like some kind of suicidal maniac. The prestige elements have I also been built up. Level three grants access to all five predefined classes, and level five lets you create five custom classes.Ī class load-out now consists of your unlocked primary and secondary weapon, two pieces of equipment, three of your unlocked perks, and a death streak. For prestige - well, you could trade all your progress for a shiny badge that proves you're awesome.ĭeath streaks give heroic losers the chance to redeem themselves, with health boosts and the ability to steal your killer's class, to see how he was kitted out The unlocks are constant too. In terms of progress, the kill streak awards were instant reward for persistent murder, and the levelling and unlock system provided a compelling wider picture to keep you going. Pie multiplayer side of Modern Warfare was characterised by two things: progress and prestige. Finally there's High Rise, which breaks with the dusty theme and lets you wage war around an office block and on roof-tops. Then there's the dusty expanses of Afghan, with mountainous brown terrain and bunkers providing hiding places and sniping spots. Favela is your dusty shanty town, with tight maze-like roads occasionally opening up into areas filled with burnt-out cars and fizzing pylons. Today, though, it's all about the PvP multiplayer side - with three new maps cycling on the 32 machines. I didnt like it, but at the same time as I said before, it felt likeSo far, we've had a glimpse of MW2s single-player campaign, and the Special Ops co-op mode has been showcased briefly. I missed a few shots because of the time factor, but not a lot. The only time it really effected me was if a target was about to run behind cover. But no matter how accurate you were at snapping to a target, you always had to adjust It was supposed to be random, but to me it always seemd like there was a pattern to it. In blops when you scoped in with a sniper rifle the crosshairs were off slightly.
#COD4 MODERN WARFARE SNIPERS FULL#
There is only enough time for one shot where aim assist has full control. Once you take control, or recoil does, this kind of overrides the aim assist. Thats why there is a difference in a ohk weapon and a full auto. Qsing is about intentionally being a little sloppy, timing your 2 triggers and firing before you actually have any control of the aiming. "Sniping" is about accuracy, scoping in, and trackng a target as you zero the crosshairs in on the the head or chest. I remembered of the killcams I saw from mw2 and what was going on with my "wow" shots. It started out as just making some lucky shots that made me think "wow I'm amazing!" then it was "wow, that was lucky" and then "wow, that shouldnt have hit that guy" and finally a complete understanding of what was going on. But in blops I used the m16/acog a lot as a sniper rifle in hc mode. I'd watched plenty of killcams in mw2 and probably made some shots where I just thought I was good. I didnt like it, but at the same time as I said before, it feltįunny thing about it was it was in blops that I caught on to qsing. Had to adjust slightly before you took the shot. But no matter how accurate you were at snapping to a target, you always
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